stage_one

This commit is contained in:
2025-12-12 18:00:14 +08:00
parent dc4ef9002e
commit b8b9679bc8
55 changed files with 6541 additions and 459 deletions

View File

@ -77,20 +77,20 @@ class FeedingController:
current_time = time.time()
# 检查下料斗破拱(只有在下料过程中才检查)
# if self.state.lower_feeding_stage in [1, 2, 3]: # 在所有下料阶段检查
# lower_weight = self.transmitter_controller.read_data(2)
# if lower_weight is not None:
# # 检查重量变化是否过慢小于0.1kg变化且时间超过10秒
# if (abs(lower_weight - self.state.last_lower_weight) < 0.1) and \
# (current_time - self.state.last_weight_time) > 10:
# print("下料斗可能堵塞,启动破拱")
# self.state._lower_is_arch_=True
# self.relay_controller.control(self.relay_controller.BREAK_ARCH_LOWER, 'open')
# time.sleep(2)
# self.relay_controller.control(self.relay_controller.BREAK_ARCH_LOWER, 'close')
# self.state._lower_is_arch_=False
if self.state.lower_feeding_stage in [1, 2, 3]: # 在所有下料阶段检查
lower_weight = self.transmitter_controller.read_data(2)
if lower_weight is not None:
# 检查重量变化是否过慢小于0.1kg变化且时间超过10秒
if (abs(lower_weight - self.state.last_lower_weight) < 10) and \
(current_time - self.state.last_weight_time) > 1:
print("下料斗可能堵塞,启动破拱")
self.state._lower_is_arch_=True
self.relay_controller.control(self.relay_controller.BREAK_ARCH_LOWER, 'open')
time.sleep(2)
self.relay_controller.control(self.relay_controller.BREAK_ARCH_LOWER, 'close')
self.state._lower_is_arch_=False
# self.state.last_lower_weight = lower_weight
self.state.last_lower_weight = lower_weight
# 检查上料斗破拱(在上料斗向下料斗下料时检查)
if self.state._feed_status == FeedStatus.FUpperToLower: # 在任何阶段都可能需要上料斗破拱
@ -98,8 +98,8 @@ class FeedingController:
upper_weight = self.transmitter_controller.read_data(1)
if upper_weight is not None:
# 检查重量变化是否过慢小于0.1kg变化且时间超过10秒,觉得有点小。改成
if (abs(upper_weight - self.state.last_upper_weight) < 100) and \
(current_time - self.state.last_weight_time) > 5:
if (abs(upper_weight - self.state.last_upper_weight) < 25) and \
(current_time - self.state.last_weight_time) > 1:
print("上料斗可能堵塞,启动破拱")
self.state._upper_is_arch_=True
self.relay_controller.control(self.relay_controller.BREAK_ARCH_UPPER, 'open')
@ -119,58 +119,85 @@ class FeedingController:
视觉控制主逻辑
"""
# 检测是否溢料
self.state.overflow_detected = self.vision_detector.detect_overflow(current_frame)
# print('视觉控制线程启用中...')
# self.state.overflow_detected = self.vision_detector.detect_overflow(current_frame)
overflow=self.state.overflow_detected in ["大堆料", "小堆料"]
current_angle = self.vision_detector.detect_angle(image=current_frame)
current_angle =self.vision_detector.detect_angle(image=current_frame)
if current_angle is None:
print("无法获取当前角度,跳过本次调整")
return
self.state.last_angle = current_angle
self.state._lower_angle=current_angle
print(f"当前角度: {current_angle:.2f}°, 溢料状态: {overflow}, 溢料返回: {self.state.overflow_detected}")
return
print(f"当前角度: {current_angle:.2f}°")
# return
if self.state.overflow_detected!="浇筑满":
if current_angle is None:
print("无法获取当前角度,跳过本次调整")
return
print(f"当前角度: {current_angle:.2f}°, 溢料状态: {overflow}, 控制模式: {self.state.angle_control_mode}")
# print(f"当前角度: {current_angle:.2f}°, 溢料状态: {overflow}, 控制模式: {self.state.angle_control_mode}")
# 状态机控制逻辑
if self.state.angle_control_mode == "normal":
# 正常模式大于app_set_config.angle_threshold=60度
if overflow and current_angle > app_set_config.angle_threshold:
# 检测到堆料且角度过大,进入角度减小模式
print("检测到堆料且角度过大,关闭出砼门开始减小角度")
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'close')
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'open')
if overflow:
# if current_angle > app_set_config.angle_threshold:
# # 检测到堆料且角度过大,进入角度减小模式
# print("检测到堆料且角度过大,关闭出砼门开始减小角度")
# self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'close')
# self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'open')
self.state.angle_control_mode = "reducing"
else:
else:
# 保持正常开门 30
# self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'open')
if current_angle >app_set_config.target_angle:
# 角度已降至目标范围,关闭出砼门
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'close')
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'open')
else:
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'open')
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'close')
print(f'当前重量:{self.state._mould_finish_weight:.2f}kg, 目标重量:{self.state._mould_need_weight:.2f}kg')
if self.state._mould_need_weight>0:
if self.state._mould_finish_weight/self.state._mould_need_weight>=0.8:
print(f"完成重量占比{self.state._mould_finish_weight/self.state._mould_need_weight:.2f},半开出砼门")
#半开出砼门
if current_angle >app_set_config.target_angle:
# 角度已降至目标范围,关闭出砼门
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'close')
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'open')
time.sleep(0.3)
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'close')
else:
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'close')
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'open')
time.sleep(0.32)
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'close')
else:
#全开砼门
if current_angle > app_set_config.angle_threshold:
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'close')
elif self.state.angle_control_mode == "reducing":
# 角度减小模式
if current_angle <= app_set_config.target_angle + app_set_config.angle_tolerance:
# 角度已达到目标范围
if overflow:
# 仍有堆料,进入维持模式
print(f"角度已降至{current_angle:.2f}°,仍有堆料,进入维持模式")
self.state.angle_control_mode = "maintaining"
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'close')
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'open') # 先打开门
if overflow:
if current_angle <= app_set_config.target_angle:
# 角度已达到目标范围
# 仍有堆料,进入维持模式
print(f"角度已降至{current_angle:.2f}°,仍有堆料,进入维持模式")
if current_angle<=app_set_config.min_angle:
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'close')
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'open')
time.sleep(0.1)
self.state.angle_control_mode = "maintaining"
# self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'close')
# self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'open')
else:
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'close')
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'open')
# time.sleep(0.05)
# 先打开门
else:
# 无堆料,恢复正常模式
print(f"角度已降至{current_angle:.2f}°,无堆料,恢复正常模式")
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'open')
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'close')
# self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'open')
# self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'close')
self.state.angle_control_mode = "normal"
elif self.state.angle_control_mode == "maintaining":
@ -178,8 +205,8 @@ class FeedingController:
if not overflow:
# 堆料已消除,恢复正常模式
print("堆料已消除,恢复正常模式")
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'open')
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'close')
# self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'open')
# self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'close')
self.state.angle_control_mode = "normal"
else:
# 继续维持角度控制
@ -198,7 +225,7 @@ class FeedingController:
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'close')
self.state.angle_control_mode = "normal"
else:
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'close')
# self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'close')
self.relay_controller.control_lower_close()
@ -207,12 +234,13 @@ class FeedingController:
用于维持模式的脉冲控制
保持角度在目标范围内
"""
print("执行维持脉冲控制")
# 关门1秒
print("进入维持模式")
# 关门时间
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'close')
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'open')
time.sleep(1.0)
# 开门1秒
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'open')
time.sleep(0.2)
# 开门时间
self.relay_controller.control(self.relay_controller.DOOR_LOWER_CLOSE, 'close')
time.sleep(1.0)
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'open')
time.sleep(0.25)
self.relay_controller.control(self.relay_controller.DOOR_LOWER_OPEN, 'close')