更新 Trace/handeye_calibration.py
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@ -3,21 +3,21 @@ import os
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import numpy as np
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from scipy.spatial.transform import Rotation as R
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def vec2rpy(normal):#首先是相机到法兰的转换,之后是法兰到新坐标系的转换(新坐标系就是与Z轴与法向量一致的坐标系)
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# 将法向量作为机械臂末端执行器的新X轴
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x_axis = normal / np.linalg.norm(normal) # 归一化
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def vec2rpy(normal):
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# 将法向量的反方向作为机械臂末端执行器的新Z轴
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z_axis = -normal / np.linalg.norm(normal) # 归一化并取反向作为Z轴
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# 选择一个合适的Y轴方向,尽量避免与X轴共线
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if abs(x_axis[2]) != 1:
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y_axis = np.array([0, 1, 0])
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# 尝试选择一个合适的X轴方向,尽量避免与Z轴共线
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if abs(z_axis[2]) != 1:
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x_axis = np.array([1, 0, 0])
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else:
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y_axis = np.array([0, 0, 1])
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x_axis = np.array([0, 1, 0])
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y_axis = y_axis - np.dot(y_axis, x_axis) * x_axis # 投影到垂直于x轴的平面
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y_axis = y_axis / np.linalg.norm(y_axis)
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x_axis = x_axis - np.dot(x_axis, z_axis) * z_axis # 投影到垂直于Z轴的平面
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x_axis = x_axis / np.linalg.norm(x_axis)
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# 计算Z轴方向,确保它与X轴和Y轴正交
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z_axis = np.cross(x_axis, y_axis)
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# 计算Y轴方向,确保它与X轴和Z轴正交
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y_axis = np.cross(z_axis, x_axis)
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# 构造旋转矩阵
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rotation_matrix = np.vstack([x_axis, y_axis, z_axis]).T
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