更新 Trace/handeye_calibration.py

This commit is contained in:
cdeyw
2024-09-10 08:01:44 +00:00
parent 9411382cc9
commit 7c4aa85b35

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@ -3,21 +3,21 @@ import os
import numpy as np
from scipy.spatial.transform import Rotation as R
def vec2rpy(normal):#首先是相机到法兰的转换之后是法兰到新坐标系的转换新坐标系就是与Z轴与法向量一致的坐标系)
# 将法向量作为机械臂末端执行器的新X
x_axis = normal / np.linalg.norm(normal) # 归一化
def vec2rpy(normal):
# 将法向量的反方向作为机械臂末端执行器的新Z
z_axis = -normal / np.linalg.norm(normal) # 归一化并取反向作为Z轴
# 选择一个合适的Y轴方向,尽量避免与X轴共线
if abs(x_axis[2]) != 1:
y_axis = np.array([0, 1, 0])
# 尝试选择一个合适的X轴方向,尽量避免与Z轴共线
if abs(z_axis[2]) != 1:
x_axis = np.array([1, 0, 0])
else:
y_axis = np.array([0, 0, 1])
x_axis = np.array([0, 1, 0])
y_axis = y_axis - np.dot(y_axis, x_axis) * x_axis # 投影到垂直于x轴的平面
y_axis = y_axis / np.linalg.norm(y_axis)
x_axis = x_axis - np.dot(x_axis, z_axis) * z_axis # 投影到垂直于Z轴的平面
x_axis = x_axis / np.linalg.norm(x_axis)
# 计算Z轴方向确保它与X轴和Y轴正交
z_axis = np.cross(x_axis, y_axis)
# 计算Y轴方向确保它与X轴和Z轴正交
y_axis = np.cross(z_axis, x_axis)
# 构造旋转矩阵
rotation_matrix = np.vstack([x_axis, y_axis, z_axis]).T