增加obb
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225
yolo11_obb/data_trans_dota.py
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225
yolo11_obb/data_trans_dota.py
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import os
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import xml.etree.ElementTree as ET
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import math
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"""
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obb转换代码使用:
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只用修改if __name__ == '__main__': 下面的三条路径即可:
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roxml_path = r"path/已经存放着原始XML文件的文件夹名字"
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dotaxml_path = r"path/准备要存放DOTA格式的XML文件的文件夹名字"
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# (小建议:先手动创建该文件夹,然后路径放在这里)
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out_path = r"path/准备要存放DOTA格式的TXT文件的文件夹名字"
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# (小建议:先手动创建该文件夹,然后路径放在这里)
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"""
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def edit_xml(xml_file, dotaxml_file):
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"""
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修改 XML 文件,将 bndbox 或 robndbox 转换为四点坐标格式。
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:param xml_file: 原始 XML 文件路径
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:param dotaxml_file: 转换后的 XML 文件保存路径
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"""
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tree = ET.parse(xml_file)
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objs = tree.findall('object')
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for ix, obj in enumerate(objs):
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x0 = ET.Element("x0") # 创建节点
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y0 = ET.Element("y0")
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x1 = ET.Element("x1")
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y1 = ET.Element("y1")
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x2 = ET.Element("x2")
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y2 = ET.Element("y2")
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x3 = ET.Element("x3")
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y3 = ET.Element("y3")
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if obj.find('robndbox') is None:
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# 处理 bndbox
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obj_bnd = obj.find('bndbox')
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obj_xmin = obj_bnd.find('xmin')
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obj_ymin = obj_bnd.find('ymin')
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obj_xmax = obj_bnd.find('xmax')
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obj_ymax = obj_bnd.find('ymax')
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xmin = float(obj_xmin.text)
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ymin = float(obj_ymin.text)
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xmax = float(obj_xmax.text)
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ymax = float(obj_ymax.text)
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obj_bnd.remove(obj_xmin) # 删除节点
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obj_bnd.remove(obj_ymin)
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obj_bnd.remove(obj_xmax)
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obj_bnd.remove(obj_ymax)
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x0.text = str(xmin)
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y0.text = str(ymax)
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x1.text = str(xmax)
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y1.text = str(ymax)
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x2.text = str(xmax)
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y2.text = str(ymin)
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x3.text = str(xmin)
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y3.text = str(ymin)
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else:
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# 处理 robndbox
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obj_bnd = obj.find('robndbox')
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obj_bnd.tag = 'bndbox' # 修改节点名
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obj_cx = obj_bnd.find('cx')
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obj_cy = obj_bnd.find('cy')
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obj_w = obj_bnd.find('w')
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obj_h = obj_bnd.find('h')
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obj_angle = obj_bnd.find('angle')
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cx = float(obj_cx.text)
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cy = float(obj_cy.text)
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w = float(obj_w.text)
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h = float(obj_h.text)
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angle = float(obj_angle.text)
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obj_bnd.remove(obj_cx) # 删除节点
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obj_bnd.remove(obj_cy)
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obj_bnd.remove(obj_w)
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obj_bnd.remove(obj_h)
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obj_bnd.remove(obj_angle)
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x0.text, y0.text = rotatePoint(cx, cy, cx - w / 2, cy - h / 2, -angle)
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x1.text, y1.text = rotatePoint(cx, cy, cx + w / 2, cy - h / 2, -angle)
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x2.text, y2.text = rotatePoint(cx, cy, cx + w / 2, cy + h / 2, -angle)
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x3.text, y3.text = rotatePoint(cx, cy, cx - w / 2, cy + h / 2, -angle)
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obj_bnd.append(x0) # 新增节点
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obj_bnd.append(y0)
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obj_bnd.append(x1)
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obj_bnd.append(y1)
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obj_bnd.append(x2)
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obj_bnd.append(y2)
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obj_bnd.append(x3)
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obj_bnd.append(y3)
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tree.write(dotaxml_file, method='xml', encoding='utf-8') # 更新 XML 文件
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def rotatePoint(xc, yc, xp, yp, theta):
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"""
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计算旋转后的点坐标。
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:param xc: 旋转中心 x 坐标
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:param yc: 旋转中心 y 坐标
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:param xp: 点 x 坐标
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:param yp: 点 y 坐标
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:param theta: 旋转角度(弧度)
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:return: 旋转后的点坐标 (x, y)
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"""
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xoff = xp - xc
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yoff = yp - yc
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cosTheta = math.cos(theta)
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sinTheta = math.sin(theta)
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pResx = cosTheta * xoff + sinTheta * yoff
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pResy = -sinTheta * xoff + cosTheta * yoff
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return str(int(xc + pResx)), str(int(yc + pResy))
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def get_unique_classes(xml_path):
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"""
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从 XML 文件中提取所有唯一的类别名称。
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:param xml_path: XML 文件所在的目录
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:return: 包含所有唯一类别名称的集合
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"""
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unique_classes = set() # 使用集合存储唯一的类别名称
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files = os.listdir(xml_path)
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for file in files:
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if not file.endswith('.xml'):
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continue
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tree = ET.parse(os.path.join(xml_path, file))
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root = tree.getroot()
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for obj in root.findall('object'):
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cls = obj.find('name').text
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unique_classes.add(cls)
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return unique_classes
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def generate_class_mapping(unique_classes):
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"""
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根据唯一的类别名称生成类别映射字典。
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:param unique_classes: 包含所有唯一类别名称的集合
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:return: 类别名称到编号的映射字典
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"""
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class_mapping = {}
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for index, cls in enumerate(sorted(unique_classes)): # 按字母顺序排序
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class_mapping[cls] = index
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return class_mapping
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def totxt(xml_path, out_path, class_mapping):
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"""
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将 XML 文件转换为 TXT 文件,并根据类别名称动态生成编号。
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:param xml_path: XML 文件所在的目录
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:param out_path: 保存 TXT 文件的目录
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:param class_mapping: 类别名称到编号的映射字典
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"""
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# 确保输出目录存在
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if not os.path.exists(out_path):
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os.makedirs(out_path)
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# 遍历 xml_path 下的所有文件
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files = os.listdir(xml_path)
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for file in files:
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# 只处理 .xml 文件
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if not file.endswith('.xml'):
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continue
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# 解析 XML 文件
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tree = ET.parse(os.path.join(xml_path, file))
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root = tree.getroot()
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# 获取文件名(不带扩展名)
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name = os.path.splitext(file)[0]
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# 设置输出文件路径
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output = os.path.join(out_path, name + '.txt') # 使用 os.path.join 确保路径正确
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with open(output, 'w') as f: # 使用 with 打开文件,确保文件正确关闭
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objs = tree.findall('object')
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for obj in objs:
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cls = obj.find('name').text
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box = obj.find('bndbox')
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x0 = int(float(box.find('x0').text))
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y0 = int(float(box.find('y0').text))
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x1 = int(float(box.find('x1').text))
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y1 = int(float(box.find('y1').text))
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x2 = int(float(box.find('x2').text))
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y2 = int(float(box.find('y2').text))
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x3 = int(float(box.find('x3').text))
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y3 = int(float(box.find('y3').text))
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# 根据类别名称获取对应的编号
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cls_index = class_mapping.get(cls, -1) # 如果类别不存在,默认返回 -1
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if cls_index == -1:
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print(f"Warning: Class '{cls}' not found in class_mapping. Skipping this object.")
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continue
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# 写入文件
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f.write("{} {} {} {} {} {} {} {} {} {}\n".format(x0, y0, x1, y1, x2, y2, x3, y3, cls, cls_index))
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print(f"Generated: {output}")
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if __name__ == '__main__':
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# 设置路径
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roxml_path = r"/home/hx/桌面/image/1" # 存放原始 XML 文件夹名字的路径
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dotaxml_path = r"/home/hx/桌面/image/2" # 存放 DOTA格式的 XML文件夹名字(小建议:先手动创建该文件夹,然后路径放在这里)
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out_path = r"/home/hx/桌面/image/2" # 存放 DOTA格式的 TXT 文件夹名字(小建议:先手动创建该文件夹,然后路径放在这里)
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# 第一步:将 XML 文件统一转换成旋转框的 XML 文件
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filelist = os.listdir(roxml_path)
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for file in filelist:
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print(f"Processing: {os.path.join(roxml_path, file)}")
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edit_xml(os.path.join(roxml_path, file), os.path.join(dotaxml_path, file))
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# 第二步:从 XML 文件中提取所有唯一的类别名称
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unique_classes = get_unique_classes(dotaxml_path)
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print(f"Unique classes found: {unique_classes}")
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# 第三步:生成类别映射字典
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class_mapping = generate_class_mapping(unique_classes)
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print(f"Generated class mapping: {class_mapping}")
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# 第四步:将旋转框 XML 文件转换成 TXT 格式
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totxt(dotaxml_path, out_path, class_mapping)
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